The hosting business in a box
Turn your hardware into a hosting company.
Plug in a machine, anywhere, and sell game servers, VPS, and dedicated rentals from it. Pylon makes it publicly reachable even behind CGNAT, runs the billing, and gets you paid.
$ curl -fsSL https://get.pylond.run | bash Reachable behind CGNAT · DDoS-protected edge · Free until you're paid
The valley
Owning the hardware was never the hard part.
Becoming a host means assembling a pile of tools, then solving the part nobody hands you: making your box reachable from the public internet. That wall is where people with a capable machine at home quit.
Pylon is the opposite. Provisioning, billing, and reachability are one system, with the seams hidden.
The stitched-together way
- A control panel to manage servers
- Separate virtualization tooling for VMs
- A billing platform
- A payment processor, wired in by hand
- Public IPs, port allocation, DNS, DDoS
- One command. Pylon does the rest.
The moat
We make any machine sellable.
The defensible core is the networking edge: the part that turns raw hardware into something the public can actually reach and pay for. Competitors assume you already solved it. We are it.
Your machine
home / dorm / rack
Pylon mesh
outbound tunnel
Edge POP
public IP + DDoS
Your customer
just connects
Reachable behind anything
CGNAT, a dorm firewall, a home router. The node dials out to our edge, so it never needs an inbound port or a public IP of its own.
Ports, DNS and TLS, handled
Every workload gets a public address, a hostname, and a certificate automatically. Your customers get a clean connect string.
An edge that takes the hits
Game endpoints are attack magnets. Traffic enters through a scrubbing edge that absorbs floods before they ever reach your box.
One command to join
No firewall config, no networking degree. Run the installer and the machine is on the network and sellable.
Three tiers, one box
Sell whatever your hardware can run.
Game servers, virtual machines, and bare-metal rentals share the same edge and the same storefront. Start with game, grow into the rest.
Game servers
LiveContainerized worlds: Minecraft and friends. The fastest path to your first paying player.
VPS
SoonFast-boot virtual machines with full root, sold as slices of a capable box.
Dedicated
SoonWhole physical machines, imaged on demand and wiped clean between tenants.
Supported games
Ready to run on your machine.
Every title below provisions automatically — one click from your storefront to a live server your customer can connect to.
Minecraft (Java)
sandbox
Minecraft (Bedrock)
sandbox
Valheim
survival
Counter-Strike 2
shooter
Palworld
survival
ARK: Survival Evolved
survival
Terraria
sandbox
Factorio
simulation
Satisfactory
simulation
Project Zomboid
survival
Garry's Mod
sandbox
Rust
survival
First dollar, fast
Bare metal to paying customer in an hour.
Run one command
The installer drops the agent on your machine and enrolls it securely.
It joins the network
The box opens a tunnel to the edge and reports what it can run. Now it is reachable.
List a plan
Set a price in your dashboard. It appears instantly on your branded storefront.
Get paid
A customer buys, the server provisions itself, and a live connect string lands on their screen.
Pricing
Free until you get paid.
No upfront cost. No licensing. Pylon takes a small percentage only when your own customer pays you. We win when you win, which means we are only paid for getting you to your first dollar and keeping you earning.
You have the hardware. That's the whole prerequisite.
Run one command and have a paying customer on live infrastructure within the hour, without ever touching a firewall.
$ curl -fsSL https://get.pylond.run | bash